Core Mechanic — Shrinking Momentum

Every move matters. Massbound's signature rule reduces your mass with each action, turning familiar platforming into a deliberate puzzle of conservation, timing, and consequence.

Art Direction — Neo-Minimal Neon

Crisp silhouettes and restrained linework meet luminous neon blue highlights. The visuals are clean, deliberate, and sculpted to foreground decisions over spectacle.

Mood & Tone — Quiet Tension

A contemplative, suspenseful atmosphere where restraint breeds focus. Levels are measured, sounds are distilled — designed to make players think in silence and feel through small moments.

Accessibility & Design — Thoughtful, Inclusive Play

Simple controls, adjustable difficulty pacing, color-safe neon contrast, and clear visual cues ensure Massbound remains approachable without compromising depth.

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Team

We are Kovu's Pride — two creators united by a shared taste for restraint and emotional clarity. Our studio is intentionally small: focused decisions, deliberate craft, and room to let ideas breathe.

Kovu portrait with chess piece

Kovu

Design & Systems

Lead designer and systems thinker. Crafts player-facing rules and quiet interactions. Background in fine art and game systems; curious about how minimal mechanics carry feeling.

Asha portrait in studio setting

Asha

Narrative & UX

Writer and UX designer. Shapes context and pacing with subtle language and careful rhythms. Builds voice, flow, and moments that guide player attention without clutter.

How we work

We favor short, iterative sprints, rigorous playtesting, and honest critique. Each choice is pared to its purpose: remove noise, reveal meaning, and invite player reflection.

Why small matters

A compact team keeps intent clear and execution precise. Design conversations stay sharp, deliveries remain thoughtful, and every pixel and line of copy earns its place.

News

Latest milestones and thoughtful updates from Kovu's Pride — concise, curated, and focused on progress.

VR gaming in blue-lit room
October 2025

Massbound: Playtest Round Two

We completed the second closed playtest. Feedback highlighted puzzle clarity and emotional pacing; iterations focused on balancing mass-decrement mechanics and refining level readability under neon lighting.

August 2025

Steam Next Fest Submission

Massbound has been accepted for Steam Next Fest. We'll showcase a playable demo highlighting early chapters and invite targeted feedback.

May 2025

Developer Diary #1

A short behind-the-scenes account of our design decisions: why mass as a resource shapes both challenge and emotion.

March 2025

Art Direction: Neon Prototype

Released a visual prototype exploring lighting, contrast, and the neon blue palette.

January 2025

Studio Milestone: Team Formation

Kovu's Pride formalized as a two‑person studio. Our focus: deliberate tooling, rapid prototyping, and a shared design language.

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Contact

Have a project, press inquiry, or just want to say hello? We'd love to hear from you. Keep it simple — we read every message.

Press Kit

Download our press kit for logos, game assets, and high-resolution imagery.

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